Alberto Cairo, Ph.D.

Alberto Cairo, Ph.D.

Alberto Cairo teaches infographics and data visualization design. He is the author of several books about visualization, such as “How Charts Lie: Getting Smarter About Visual Information” (2019) and “The Truthful Art: Data, Charts, and Maps for Communication” (2016).

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Ching-Hua Chuan, Ph.D.

Ching-Hua Chuan, Ph.D.

Ching-Hua Chuan received her Ph.D. in computer science from the University of Southern California, Viterbi School of Engineering. Her research interests include artificial intelligence, machine learning, music information retrieval, and audio signal processing.

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Eliot Allan Rodriguez

Eliot Allan Rodriguez

Eliot is a Full-Stack web developer, Installation Artist, and Information Technologist. He is most interested in exploring ways to innovate performance art through interactive technology, and also teaches Weblab.

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Clay Ewing

Clay Ewing

Clay teaches game design and cross-platform programming. He has partnered with various humanitarian organizations to create games that tackle social issues. His current focus is on using game systems to fix real-world problems.

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Lindsay Grace

Lindsay Grace

Lindsay is Knight Chair of Interactive Media and Vice President of the Higher Education Video Game Alliance. He teaches courses in web and game design and games at the intersection of journalism.

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Kim Grinfeder

Kim Grinfeder

Kim is the program director, a designer, and a front-end developer. He likes to build websites and explore non-linear narratives. His current research focuses on storytelling for VR platforms.

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William Jattin

William Jattin

Will teaches Web Lab, Dynamic Data, and Building Virtual Worlds. He is a Full-Stack Web Developer and Educator with over 16 years of development experience in web, mobile, and XR technologies.

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Lorena Lopez

Lorena Lopez

Lorena is an interaction and immersive experience designer. Her design focuses on using digital and physical interactions. Her goal is to use these techniques to enhance and transform the user experience of museums and other educational spaces.

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Scott McKinney

Scott McKinney

Scott McKinney is an artist and designer working with video and interactive game engines as tools for speculative storytelling. He is teaching game making tools and their uses for social impact.

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Barbara Millet, Ph.D.

Barbara Millet, Ph.D.

Barbara Millet teaches interaction design and user experience research methods. Her research interests include designing, developing, and evaluating interactive technologies for enterprise, public safety, and healthcare domains.

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Devin Monnens

Devin Monnens

Devin is a game designer, game design instructor, and game historian specializing in early videogames, the history of Japanese videogames, and the history of game design. His game design work and research focuses on how games produce narrative and meaning through mechanics, level design, and worldbuilding.

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Rafael Baldwin

Rafael Baldwin

Rafael is a single, multi-camera, and VR/360° immersive media director and producer working at the intersection of filmmaking, sound and music production, computer programming, and human interaction.

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Patricia Sarmiento

Patricia Sarmiento

Patricia teaches Web Lab. A Graphic Designer turned Front End Developer, she has more than 15 years of experience building websites and creating User Interfaces. She focuses on accessibility and best practices.

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Michelle Seelig, Ph.D.

Michelle Seelig, Ph.D.

Michelle Seelig teaches courses in photography, graphic design, emerging media, alternative media activism, communication theory, and research methods.

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Rechna Varma

Rechna Varma

Rechna’s classes cover topics including: producing, cross-platform storytelling, innovation, and business strategy. Her professional experience comes from the entertainment industry ranging from development through to post-production in film, television and digital media.

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Zeven Rodriguez

Zeven Rodriguez

Zevensuy Rodriguez is a prototyper and designer. His research focuses on user’s interaction with internet objects, by creating interesting interfaces. He also explores combining traditional fabrication techniques with digital ones.

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