Coastal Resilience Challenge 2016
Interactive 'Canes Submission
University of Miami School of Communication

The Coastal Resilience Challenge asked us to design a mobile application that empowers the Hampton Road community when dealing with flood and hazard mitigation planning. By performing extensive research and stakeholder interviews, our team was able to identify major issues affecting cities impacted by floods such as a heavy reliance on emergency dispatchers, anxious citizens not knowing where to find hyper-local information and small business owners who often lack an emergency plan. Using what we learned, we decided to address these key issues by building three separate applications. Each application aims to benefit a segment of the Hampton Roads community: citizens, small business owners, and emergency responders/local governments.

The Proposal

AfterStorm AfterStorm

AfterStorm: The Smartest Preparedness ChatBot

This application was designed to ease residents concerns and anxieties after a severe weather incident. AfterStorm provides users with the information they most want and need during and after weather emergencies by leveraging natural language processing and a familiar messaging interface.

View the AfterStorm app

CivEn Civen

Civen: Engaging Citizens, Enhancing Communities

This application was designed to enable information sharing in real-time for safety and issue resolution. Civen empowers citizens to take charge of their safety and their communities by allowing them to report and learn about hazardous conditions such as flooding, burst pipes and potholes.

View the Civen app


BPrep: With Small Business Owners in Mind

By centralizing communications in one easy to use app, BPrep streamlines communication between businesses and their employees, helping business owners to save time, protect employees and resources.

View the BPrep app

The Process

The teams brainstormed as a class using a number of methods. By focusing on designing with empathy, they were able to better understand their users and what mattered to them most.
Students were assigned to multiple tasks, from UX design to creating illustrations, for each of the apps.
Each app went through several versions. By using the most sophisticated tools and technologies, teams were able to through production stages efficiently.
Early sketching and prototyping were an integral part of the process that allowed teams to explore the apps and do user testing.
User feedback was gathered at each step of the testing and prototyping phase. Teams worked together to design meaningful experiences in their apps.
By collaborating throughout the process, students helped each other to gain valuable insights and design complete apps.

The Team

The Team

Nikki Abrego
Video Production

Claudia Aguirre
Marketing + Web + UX
@clexaa |

Ciboney Dames
UI Designer
@cibonaydames |

Angie Del-Llano
UI Designer
@avdelllano |

Jennifer Hernandez
Project Manager
@jenhlab |

Sarah Kasiske
UI Designer

Pablo Obando
Illustrator + Designer
@olliastic |

Eliot Rodriguez
Web Developer
@dazedwonderer |

Kristian Rodriguez
Art Director + Motion Graphics + Videos
@krod_003 |

Joshua Vega
UX + Data Visualization + Business Plan
@cafeconvega |

Brandon Wilson
UI Designer

Kim Grinfeder
Professor / Advisor
@kimgrinfeder |